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Cues

Cues are markers on the current track: time, name, type, notes, command, and fade. They appear on the timeline and in the cuelist.

Timeline cues

Cuelist

Cue marker

The bar above the programming area sets the category for new cues (and filtering / colour).

Cue types

Marker type

Default-style marker category for general hits.

When to use: Musical hits, section starts, or generic marks that are not pyro or lights.

Pyro type

Category for pyro / SFX-style cues (name and colour are project-editable).

When to use: Fire / effect looks you want coloured and filtered separately from lights.

Lights type

Category for lighting looks.

When to use: Desk looks that should stay visually distinct next to pyro markers.

Click a type pill to make it active before you add.

When to use: Switch to Pyro before a burst of effect marks so every Ctrl+C lands in the right category.

Right-click a type pill to open Cue Categories… for that row: name, colour, visible, locked, export flags.

When to use: Rename colours for a tour package, or lock a category so operators cannot casually edit those cues.

Categories are project data - they travel with the show and matter for exports and Live Link colour / grouping.

Ctrl+C (Cmd+C on Mac) adds a cue at the playhead using the active type.

When to use: Mark while listening - park the playhead, press Ctrl+C, keep going.

Drag the marker to move time.

When to use: Fine-tune after a rough add.

Delete or Backspace with a selection.

When to use: Remove a mistaken double-mark.

Up / Down (also Alt+Left / Alt+Right).

When to use: Step through marks without the mouse during rehearsal.

Edit -> Preferences… -> Timeline:

  • Label Cues on Creation - prompt for a name when adding
  • Pause While Labelling - pause transport while you type

When to use: Turn labelling on when every cue needs a desk-friendly name on the first press.

Cue numbers follow grandMA3-style 1 / 1.1 / 1.01:

  • Insert between 1 and 2 -> 1.1
  • Further inserts -> 1.01, 1.001, …

When to use: Add a late look between two existing desk numbers without renumbering the whole list.

Cue context menu: after confirmation, renumber the selection to 1, 2, 3, …. With Live Link active, grandMA3 cue numbers can update so both sides stay aligned.

When to use: Clean integer list before export or a tidy desk rebuild.

Full editor for the current track - not only a readout.

Cue row

Cue number / ID text (supports 1.1 style).

When to use: Match desk numbering by hand when needed.

Label shown in list and often on timeline.

When to use: Operator-facing names (“Verse lights”, “Confetti”).

Category column.

When to use: Bulk-change category from the context menu after a mistyped type.

Drum-related helpers when that workflow is in use.

When to use: After beat / drum analysis passes that fill helper fields.

Visual countdown into the cue (length from Preferences -> General).

When to use: Give the operator a fill bar before pyro / hard hits.

Cue time on the track.

When to use: Type an exact time when drag is too coarse.

Notes field on the cue.

When to use: Text that must travel with the cue / Live Link marker (not freeform review comments).

Command string (desk / Live Link).

When to use: Extra command payload the desk expects on that cue.

Fade text.

When to use: Document or pass fade info with the cue.

Edit cells in place where supported. Drag header edges to resize; header context menu toggles column visibility / order.

Toggle at the bottom of the cuelist - scrolls to the cue matching playback / playhead.

When to use: On during show; off while editing far from the playhead.

Toggles region rows when the show uses regions.

When to use: Region-based programming views without leaving the cuelist.

Useful items: change Cue Category, lock / unlock category, Move Cue(s) To Playhead / To… / By…, select same type / name / all above or below, Sequential Cue IDs…, Re-Label….

When to use: Batch-fix a selection after a timing pass.

  1. Make a time selection on the timeline
  2. Copy cues in time selection (default Alt+C)
  3. Move the playhead
  4. Paste cues at playhead (default Alt+V)

When to use: Duplicate a verse pattern onto the next song section.

Remap in Edit -> Shortcuts… if needed.

With grandMA3 Live Link on, time, name, notes, command, fade, add, and delete sync both ways. Each Samba cue keeps a stable id, so rename / move / renumber on the desk stays linked to the same Samba cue.

When to use: Bidirectional programming with the desk on the same track - keep Live Link on while editing that song.

On a cloud project, cue edits save to the server (Save to Cloud, or auto-sync a few seconds after structural changes). Media files are not uploaded. See Cloud projects.